Tuesday, July 12, 2016

Why Atmosphere Matters in Games

Think back to the classic games of your childhood. Metroid. The Legend of Zelda. Super Mario Bros. Sonic the Hedgehog. E.T. These games (with the glaring exception of E.T.) won you over with crystal-perfect gameplay and solid world design. Really, that's all that was needed back then to build a fantastic game. I mean, come on, music and sounds were all completed by the only guy they knew who could play a keyboard. There were maybe twenty people who worked on the game. It was a much simpler time back then.

Fast forward twenty or thirty years. Games like Grand Theft Auto V, Assassin's Creed, Bloodborne and Dark Souls 3. These games have budgets that make small island countries jealous. With that budget (and leap forward in technology), gameplay and world design are only small portions of what makes a fantastic game. The atmosphere matters for these titles, and in a number of ways, it almost matters as much as gameplay or story.

What do I mean by atmosphere? Well, I'll give you an example. Here is a screenshot of Bloodborne (side note - Bloodborne is one of the best games I've played in the last 10 years - probably since Metroid Prime).

"Hey guys, is this the newest Pokegym for Pokemon Go?" 
Look at the littered streets, the decaying landscape. A creature is being burned in effigy surrounded by torch-wielding creatures. The sky burns an unnatural orange. The flickering flames loudly pop in your ear, as one of the creatures drags an axe almost too heavy for it to carry, scraping across the ground. As your character approaches, the scene's terror almost makes you smell the burning flesh. There is a tremendous sense of the unknown here, and you feel it, thanks to atmospheric game design at its best.

Grand Theft Auto is another prime example. As you walk through the city, people walk by chatting on their phones about useless shit. Billboards and advertisements are everywhere, bombarding you with a faux Los Angeles. The world itself pulls you in by making you feel like you are there, living the life of a Californian.

No Helmet? Dumbass.
Red Dead Redemption drew you in with a fantastic wild west setting. Assassin's Creed sets characters milling about in historical settings (though it's too bad they don't use the languages that would have been prevalent in those settings).

Video games thrive when the game's atmosphere and world are designed to draw the player in, and it makes sense that a poorly executed atmosphere can kill a game, regardless of its gameplay. Think about it. With movies, you're viewing another character's stories. Yeah, the world matters, but you're really along for the ride. When reading a book, it's all up to you to picture the character's surroundings, regardless of the author's style. With video games, you are the story. You are drawn into the world. The great game designers know the importance of atmosphere now more than ever.

That's not to suggest that atmosphere alone can save a game. The gameplay and story have to be appealing and fun as well. In this sense, Bloodborne and the Souls games are a tougher sell. Blooborne had some of the most fantastic combat I've ever had in a game, but the story was severely lacking, and it's not because it's not there - it is - but because it's not blatantly obvious. I would encourage any Bloodborne fan to watch this video

I'm sure there's nothing but sunshine and a unicorn this way.
 What other games have fantastic atmosphere?

5 comments:

  1. I agree the atmosphere matters, but I think to make a great game, you really have to balance atmosphere, gameplay, and story. An unplayable game with a great story and atmosphere is no good. Same with a game where the story is really lackluster but the gameplay and atmosphere is good. Well, maybe that last one might make, but it wouldn't be a truly great game. It would be mediocre at best.

    Personally, I really liked the Max Payne games. The combination of noir, character development, violence, and (especially in the case of Max Payne 3), a memorable and somewhat realistic environment.

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    1. Oh, I agree that gameplay and story matter (and I mention that in my post), but a dead world with little atmosphere makes a game feel hollow. Developers have to spend equal time developing all three to make a great game.

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  2. PacMan. Not much atmosphere. Great game. Asteroids didn't even have atmosphere...'cause it was in space. Ha!

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    1. Yep. Atmosphere wasn't even a concept in game design back then.

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    2. The BioShock series had a great sense of atmosphere, with the crushing depths, the crumbling and ravaged city of Rapture. Nice place.

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